AI for building real games,

not generating them.

AI for building real games, not generating them.

Bezi is an agentic workspace that sits on top of your engine, built for game developers who believe that the craft of building games could do with less friction.

Bezi is an agentic workspace that sits on top of your engine, built for game developers who believe that the craft of building games could do with less friction.

Visit on desktop to download

Bezi
DragonCore
Home
Your Rules
Plans
Fire Prototype
Animator Setup
Debug Projectile
Pages
Game Concept
Dragon Movement Spec
Mechanics
Brainstorms
Meeting Notes
To-do List
Archive
Plan
Fire Prototype
Add a fuel-based continuous fire-breath attack to the dragon. Hold F to breathe fire while grounded or flying.
The movement controller yields animation control during the attack, while a dedicated fire controller handles fuel, intensity, and the layered flame effect.
To-dos
Update DragonMovementController.cs for fire states and movement gating
Create DragonFireBreath.cs for input, fuel, and VFX playback
Configure the fire origin and particle systems on Dragon.prefab
New Thread
Thread Name
What do you want to build?
DragonCore
Fire Prototype
Dragon.prefab
Ask me about your project...
Agent
Core
0%
Scene
Game
Animator
Scene · after

Lightfox Games

Bezi's the only day-one AI tool that all new hires get. It's sped up our feature development by 2-5x, it's unlocked our ability to have designers expand systems to iterate and find the fun, and it's been a great knowledge tool to understand project structure and what components are driving aspects of the game.

Jordan Arnold

COO, Lightfox Games

Lightfox Games

Bezi's the only day-one AI tool that all new hires get. It's sped up our feature development by 2-5x, it's unlocked our ability to have designers expand systems to iterate and find the fun, and it's been a great knowledge tool to understand project structure and what components are driving aspects of the game.

Jordan Arnold

COO, Lightfox Games

Spiral Trap Studio

Using Bezi totally revolutionized my workflow. It’s about 3x’ed my development speed and really lightened my load on the technical side of things, allowing me to focus much more on the game design and the tuning of my game to make it feel just right. I’m able to get as specific as I want, so I can create things exactly as I envision them, and not just generate slop.

Jason Lovett

Lead Developer, Spiral Trap Studio

Spiral Trap Studio

Bezi's the only day-one AI tool that all new hires get. It's sped up our feature development by 2-5x, it's unlocked our ability to have designers expand systems to iterate and find the fun, and it's been a great knowledge tool to understand project structure and what components are driving aspects of the game.

Jason Lovett

Lead Developer, Spiral Trap Studio

Duo Forge Games

Bezi was honestly a game changer for balancing. It helped us spot broken power-up interactions and edge cases way faster than we ever could manually. Having that kind of support was huge. They say “AI for building real games, not generating them” and that's exactly how it felt. We genuinely couldn't have iterated as fast without it.

Kamil & Julian

Co-Founders, Duo Forge Games

Duo Forge Games

Bezi's the only day-one AI tool that all new hires get. It's sped up our feature development by 2-5x, it's unlocked our ability to have designers expand systems to iterate and find the fun, and it's been a great knowledge tool to understand project structure and what components are driving aspects of the game.

Kamil & Julian

Co-Founders, Duo Forge Games

A pipeline-defining power tool, shaped around how you like to work.

A pipeline-defining power tool, shaped around how you like to work.

A pipeline-defining power tool, shaped around how you like to work.

Bezi enhances your depth of control over every aspect of your project, running in-engine tasks and surfacing potential bottlenecks. And the workspace shapes itself around you: your routine workflows, your toolchain, and your conventions.

Bezi enhances your depth of control over every aspect of your project, running in-engine tasks and surfacing potential bottlenecks. And the workspace shapes itself around you: your routine workflows, your toolchain, and your conventions.

Index your scenes & prefabs

Index your scenes & prefabs

Debug in Play Mode

Debug in Play Mode

Wire up Input Actions

Wire up Input Actions

Create editor tools

Create editor tools

Profile performance

Profile performance

Build particle effects

Build particle effects

Search codebase

Search codebase

Debug errors

Debug errors

Write tests

Write tests

Run builds

Run builds

Create particle systems

Create particle systems

Set up cinematic sequences

Set up cinematic sequences

Set up state machine

Set up state machine

Easily use packages

Easily use packages

Edit project settings

Edit project settings

SCENES · SCRIPTS · ASSETS

Project comprehension

Project comprehension

Understands your full game and vision, beyond what's in-engine

Understands your full game and vision, beyond what's in-engine

Understands your full game and vision, beyond what's in-engine

Bezi factors in everything that makes your game what it is: not just code and scenes, but the design docs, spreadsheets, assets, references, local files, and git commits that live outside Unity.

Bezi factors in everything that makes your game what it is: not just code and scenes, but the design docs, spreadsheets, assets, references, local files, and git commits that live outside Unity.

Memory that compounds

Memory that compounds

Remembers how you build across sessions

Remembers how you build across sessions

Remembers how you build across sessions

Conventions, architecture decisions, and specs carry forward across threads and projects instead of resetting each time. The more you build, the better Bezi fits how you work.

Conventions, architecture decisions, and specs carry forward across threads and projects instead of resetting each time. The more you build, the better Bezi fits how you work.

MechanicsDev
Home
Settings
Shared Pages
Attack Mechanic Docs
Gavel Smash [WIP]
Objection Slice
Statements (Open, Close)
Architecture
Core Systems
Plot
Characters
Private Pages
TO-DO
Page
Gavel Smash [WIP]
Description
The Gavel Smash is a smash area-of-attack that fuels up based on courtroom rules, specifically minor violations of conduct and interference calls (accumulated)Cecilia. It’s handled by the judge rather than the player to create consequences for system-wide rules breaks. Julian
Triggers
  • Threshold— when the violation count bypasses 100%
  • Contempt of court— instant queue
  • Denys
  • DELAY: target visuals on trigger, attack 1.5 seconds after
Visual Characteristics
  • Loading bar— indicates violation count and progress. glow and pulse when full, holding until attack is completed.
  • Target circle— appears over a target region, pulsing with low opacity glow fill that targets characters in range
  • Gavel— 3D asset appears and slams down over the target radius. Snap down on appear, hold, then lift back and fade out
  • VFX— Light ring pulse on land, dust clouds, splinters
  • Shatter effect— Visually crush floor, non-traversable for a period of time after hit
Made in Agent Mode
Cross reference the latest prototype with Git. Is @GavelSmash up to date with our concept docs?
Restore
Edit
I'll look at Github and your project to see the current implementation state of this mechanic on remote and local.
Explored · Github, Scenes, Scripts
The state of GavelSmash on your local branch is more advanced visually than on the current main, but there's a recently added Rules Tracker that you should pull down before continuing to work.
While you pull the latest main, I can dig into the content of Rules Tracker and find where to insert your visual work. Want me to do that?
End Screen UI Check
Plan

End Screen UI Check

Compare the in-game End Screen against the Figma design and flag anything that's off.

The End Screen shows the run summary — score, stars, and the level tracker — over the results backdrop. This pass checks the live UI against the source frame in Figma.

Checks

Layout matches the Figma frame: spacing, alignment, and safe-area insets
Typography sizes, weights, and colors pull from the shared theme
Every element in the design is present in the scene

To-dos

Pull the End Screen frame from Figma and compare it to the UI
Flag any missing or misaligned elements

Trust & Safety

Keeps you in control while verifying its own accuracy

Keeps you in control while verifying its own accuracy

Keeps you in control while verifying its own accuracy

Every change is reviewable before it runs. Bezi also checks its own work visually and with a proprietary verification system, so speed never costs you accuracy.

Every change is reviewable before it runs. Bezi also checks its own work visually and with a proprietary verification system, so speed never costs you accuracy.

Loved by game devs

& studios

Loved by game devs

& studios

Loved by game devs

& studios

24 VOICES / 01 FEED

24 VOICES / 01 FEED

  • FIELD NOTE

    Bezi is my most commonly used tool and a big unlock for indie teams. It’s saved us weeks of debugging work so now we can actually focus on building our game. I can’t imagine building without it now.

    Michael Leone

    Systems Heavy

  • FIELD NOTE

    The development time Bezi gives back is a huge accelerant to the creative process. The hours spent debugging and figuring out how to build game mechanics can now be spent on design and visuals to make a game really stand out.

    Alex Ahlund

    Game studio founder

  • FIELD NOTE

    Bezi is truly, truly incredible. It has truly saved me a bunch of time and has helped me through the creation of some systems that I could have built myself, just not this fast.

    Leonardo de Andrade

    Lazy Lion Games

  • FIELD NOTE

    Bezi is now the replacement for ChatGPT for game dev. I now exclusively use Bezi for questions about my projects, questions about different options for how to implement a feature, or debugging difficult bugs.

    Nick Swift

    SCH Games

  • FIELD NOTE

    So impressed with Bezi. I gave it a pretty complex issue to analyze (a multiplayer card game where cards are getting out-of-sync between players) and it methodically and thoroughly analyzed my project hierarchy and code to give some potential causes and solutions.

    Greg Bradburn

    Midnite Oil

  • FIELD NOTE

    If you're working with Unity, and you want to try out some next level AI assistants to get you moving, I definitely recommend Bezi. It’s not offering generic solutions to generic problems, it’s understanding your current implementation and augmenting it, or improving it.

    Graham Weldon

    Game Developer

  • FIELD NOTE

    Bezi is a dream come true. It's an invaluable part of my game dev toolbox - you can consider me a subscriber from now on.

    Klas Holmlund

    Creative Director

  • FIELD NOTE

    Shout-out to Bezi for speeding up my early iteration and framing C# development (player controllers, game manager, etc).

    Mondae A.

    Leap of Faith Studios

  • FIELD NOTE

    Bezi has completely transformed my game development process - it genuinely feels like the future of game development. Its debugging capabilities are phenomenal, turning coding errors from roadblocks into solvable puzzles. It’s no exaggeration to say this will be a permanent fixture in my development pipeline.

    Oneil Howell

    Bad Robot Games

  • FIELD NOTE

    There was actually a bug in my game that I couldn't figure out for weeks on end, so I asked Bezi about it and it was able to solve my issue in about 5 minutes lol

    Nick De Paul

    Wolf Soft Studios

  • FIELD NOTE

    Bezi is now walking me through my game in Unity. I was trying to do the same thing with ChatGPT and Claude, but Bezi got me to my end goal 10x faster.

    Nick Romanek

    AirPro Diagnostics

  • FIELD NOTE

    There have been significant leaps with AI assistance for game development: the 1st was the introduction of AI itself, the 2nd giving AI ability to think/reason before responding, and now Bezi. When I was using ChatGPT I had to keep refeeding it my code piecemeal and had to properly explain each part or what other assets or codes it may have to reference, but with Bezi it can consume the whole meal.

    Danesvar Neelamagam

    RoundBox Games

  • FIELD NOTE

    Bezi is truly a game changer for designers like me who want to develop independently in Unity without needing extensive coding knowledge or relying on others. It works like an AI assistant for your Unity projects, helping streamline development, referencing elements directly from your hierarchy, and providing script suggestions that are easy to implement, all while offering guidance and helpful tips.

    Anita Ghaffarian

    XR Designer

  • FIELD NOTE

    YOOOOOO, just passing by to say the new Agent mode is so good it almost made me cry! Been creating tools for Unity games for so long (10+ years) and under 30 minutes got a very complex tool to manage my game events so much more complete and useful than I would have done myself! Keep the good work folks, love this tool so much!

    Vinícius Pereira

    Epic Games

  • FIELD NOTE

    Over the past couple of months I've been trying out Bezi, and it's a very useful tool. The team has made so many usability improvements since I've been using it that it's actually insane.

    AIA

    Game Dev Youtuber

  • FIELD NOTE

    I’m genuinely impressed. Bezi integrates seamlessly into the Unity Editor and acts like a context-aware co-pilot, helping you debug issues, optimize performance, and accelerate development with real-time, AI-guided insights. From spotting null references to suggesting smart scene optimizations, it's like pair programming with a tireless, laser-focused dev buddy.

    Yousuf Jawad

    Raven Games

  • FIELD NOTE

    Bezi enables me to create more powerful Unity tooling faster than I've been able to do manually, and in some cases, the systems enabled systems that I didn't even know existed. The ability to recognize project specific settings, errors, and multiple classes at once makes Bezi smarter, and easier to work with for usable results.

    Andrew Slater

    Unity Technologies

  • FIELD NOTE

    Finally had the time to test Bezi fully and it’s a game changer. Massive increase in workflow productivity!

    Reegan Naidoo

    Gamebok

  • FIELD NOTE

    Y'all are geniuses. Agent mode is the best. The AI giving clear instructions, being able to "@" references, giving code with tool tips and useful public inspector tweakable fields. Perfection.

    Brandon Whitman

    Game Developer

  • FIELD NOTE

    I recently got Bezi, and I found this tool extremely helpful. Bezi helps me integrate a quantity of disciplines that could hardly be possible without AI, and it’s helping me create a pretty unique narrative procedural engine, even creating modules! I now produce 6x faster modules with this app. This tool is literally changing the way I develop in Unity.

    Elrik Miralda

    Game Developer

  • FIELD NOTE

    Bezi has accomplished more in a week than I could achieve with other AI tools in a month. Finding Bezi was a game changer.

    Mark Pratt

    Indie Game Developer

  • FIELD NOTE

    Bezi is a big win for small teams. It makes designing complex mechanics such as 2D RTS pathfinding and a fog of war system a breeze. Outperforms other coding assistants in understanding of both Unity and the needs and structure of my projects.

    Cillian Clifford

    Game Developer

  • FIELD NOTE

    After just 10 days of using Bezi, I have accomplished more than I did in months. With speed, accuracy, and access to complete code structures in minutes, the only bottleneck now is art. I am amazed how quickly I’ve been knocking out systems and can focus on the things I enjoy!

    Stephen Clarke

    Tesla

  • FIELD NOTE

    Bezi is an incredible tool. It helps me tackle complex coding work quickly, freeing up time for other priorities. The time savings alone make it indispensable. 10/10 — I would absolutely recommend it to anyone.

    Jonathan Sawyer

    Foxnova Studios

  • FIELD NOTE

    Bezi is my most commonly used tool and a big unlock for indie teams. It’s saved us weeks of debugging work so now we can actually focus on building our game. I can’t imagine building without it now.

    Michael Leone

    Systems Heavy

  • FIELD NOTE

    The development time Bezi gives back is a huge accelerant to the creative process. The hours spent debugging and figuring out how to build game mechanics can now be spent on design and visuals to make a game really stand out.

    Alex Ahlund

    Game studio founder

  • FIELD NOTE

    Bezi is truly, truly incredible. It has truly saved me a bunch of time and has helped me through the creation of some systems that I could have built myself, just not this fast.

    Leonardo de Andrade

    Lazy Lion Games

  • FIELD NOTE

    Bezi is now the replacement for ChatGPT for game dev. I now exclusively use Bezi for questions about my projects, questions about different options for how to implement a feature, or debugging difficult bugs.

    Nick Swift

    SCH Games

  • FIELD NOTE

    So impressed with Bezi. I gave it a pretty complex issue to analyze (a multiplayer card game where cards are getting out-of-sync between players) and it methodically and thoroughly analyzed my project hierarchy and code to give some potential causes and solutions.

    Greg Bradburn

    Midnite Oil

  • FIELD NOTE

    If you're working with Unity, and you want to try out some next level AI assistants to get you moving, I definitely recommend Bezi. It’s not offering generic solutions to generic problems, it’s understanding your current implementation and augmenting it, or improving it.

    Graham Weldon

    Game Developer

  • FIELD NOTE

    Bezi is a dream come true. It's an invaluable part of my game dev toolbox - you can consider me a subscriber from now on.

    Klas Holmlund

    Creative Director

  • FIELD NOTE

    Shout-out to Bezi for speeding up my early iteration and framing C# development (player controllers, game manager, etc).

    Mondae A.

    Leap of Faith Studios

  • FIELD NOTE

    Bezi has completely transformed my game development process - it genuinely feels like the future of game development. Its debugging capabilities are phenomenal, turning coding errors from roadblocks into solvable puzzles. It’s no exaggeration to say this will be a permanent fixture in my development pipeline.

    Oneil Howell

    Bad Robot Games

  • FIELD NOTE

    There was actually a bug in my game that I couldn't figure out for weeks on end, so I asked Bezi about it and it was able to solve my issue in about 5 minutes lol

    Nick De Paul

    Wolf Soft Studios

  • FIELD NOTE

    Bezi is now walking me through my game in Unity. I was trying to do the same thing with ChatGPT and Claude, but Bezi got me to my end goal 10x faster.

    Nick Romanek

    AirPro Diagnostics

  • FIELD NOTE

    There have been significant leaps with AI assistance for game development: the 1st was the introduction of AI itself, the 2nd giving AI ability to think/reason before responding, and now Bezi. When I was using ChatGPT I had to keep refeeding it my code piecemeal and had to properly explain each part or what other assets or codes it may have to reference, but with Bezi it can consume the whole meal.

    Danesvar Neelamagam

    RoundBox Games

  • FIELD NOTE

    Bezi is truly a game changer for designers like me who want to develop independently in Unity without needing extensive coding knowledge or relying on others. It works like an AI assistant for your Unity projects, helping streamline development, referencing elements directly from your hierarchy, and providing script suggestions that are easy to implement, all while offering guidance and helpful tips.

    Anita Ghaffarian

    XR Designer

  • FIELD NOTE

    YOOOOOO, just passing by to say the new Agent mode is so good it almost made me cry! Been creating tools for Unity games for so long (10+ years) and under 30 minutes got a very complex tool to manage my game events so much more complete and useful than I would have done myself! Keep the good work folks, love this tool so much!

    Vinícius Pereira

    Epic Games

  • FIELD NOTE

    Over the past couple of months I've been trying out Bezi, and it's a very useful tool. The team has made so many usability improvements since I've been using it that it's actually insane.

    AIA

    Game Dev Youtuber

  • FIELD NOTE

    I’m genuinely impressed. Bezi integrates seamlessly into the Unity Editor and acts like a context-aware co-pilot, helping you debug issues, optimize performance, and accelerate development with real-time, AI-guided insights. From spotting null references to suggesting smart scene optimizations, it's like pair programming with a tireless, laser-focused dev buddy.

    Yousuf Jawad

    Raven Games

  • FIELD NOTE

    Bezi enables me to create more powerful Unity tooling faster than I've been able to do manually, and in some cases, the systems enabled systems that I didn't even know existed. The ability to recognize project specific settings, errors, and multiple classes at once makes Bezi smarter, and easier to work with for usable results.

    Andrew Slater

    Unity Technologies

  • FIELD NOTE

    Finally had the time to test Bezi fully and it’s a game changer. Massive increase in workflow productivity!

    Reegan Naidoo

    Gamebok

  • FIELD NOTE

    Y'all are geniuses. Agent mode is the best. The AI giving clear instructions, being able to "@" references, giving code with tool tips and useful public inspector tweakable fields. Perfection.

    Brandon Whitman

    Game Developer

  • FIELD NOTE

    I recently got Bezi, and I found this tool extremely helpful. Bezi helps me integrate a quantity of disciplines that could hardly be possible without AI, and it’s helping me create a pretty unique narrative procedural engine, even creating modules! I now produce 6x faster modules with this app. This tool is literally changing the way I develop in Unity.

    Elrik Miralda

    Game Developer

  • FIELD NOTE

    Bezi has accomplished more in a week than I could achieve with other AI tools in a month. Finding Bezi was a game changer.

    Mark Pratt

    Indie Game Developer

  • FIELD NOTE

    Bezi is a big win for small teams. It makes designing complex mechanics such as 2D RTS pathfinding and a fog of war system a breeze. Outperforms other coding assistants in understanding of both Unity and the needs and structure of my projects.

    Cillian Clifford

    Game Developer

  • FIELD NOTE

    After just 10 days of using Bezi, I have accomplished more than I did in months. With speed, accuracy, and access to complete code structures in minutes, the only bottleneck now is art. I am amazed how quickly I’ve been knocking out systems and can focus on the things I enjoy!

    Stephen Clarke

    Tesla

  • FIELD NOTE

    Bezi is an incredible tool. It helps me tackle complex coding work quickly, freeing up time for other priorities. The time savings alone make it indispensable. 10/10 — I would absolutely recommend it to anyone.

    Jonathan Sawyer

    Foxnova Studios

CONTINUOUS FEED / DRAG TO SCROLL

CONTINUOUS FEED / swipe TO SCROLL

Markdown imports and Proofs improvements

Import markdown files from Claude, folders, ZIPs, or drops to bring existing context into Bezi as Pages, with multi-file Proofs, more reliable Skill imports, and fixes for nested pages and a Unity serializer crash.

https://docs.bezi.com/get-started/changelog#09/16/2026

Agent mode in Play Mode, plus new models

Agent mode now runs in Play Mode for fully automated edit-play-verify-iterate loops, GPT-6 Astra and Claude Fable 5.1 join the model picker, and Bezi can prompt without a connected project and edit Project Settings directly.

https://docs.bezi.com/get-started/changelog#09/10/2026

Faster compilation and checkpoint reliability

Unity recompiles with the Bezi plugin are faster and use less CPU, checkpoint undo is more reliable, plus fixes for plan mode, @ mentions, and page deletion.

https://docs.bezi.com/get-started/changelog#09/01/2026

Custom Actions and Package Manager support

Custom Actions let you give Bezi specialized C# functionality beyond the built-in Actions, Bezi now works with Package Manager, and the 10-call-per-workflow limit on MCPs is removed, along with page duplication and transfer between workspaces.

https://docs.bezi.com/get-started/changelog#08/25/2026

Markdown imports and Proofs improvements

Import markdown files from Claude, folders, ZIPs, or drops to bring existing context into Bezi as Pages, with multi-file Proofs, more reliable Skill imports, and fixes for nested pages and a Unity serializer crash.

https://docs.bezi.com/get-started/changelog#09/16/2026

Agent mode in Play Mode, plus new models

Agent mode now runs in Play Mode for fully automated edit-play-verify-iterate loops, GPT-6 Astra and Claude Fable 5.1 join the model picker, and Bezi can prompt without a connected project and edit Project Settings directly.

https://docs.bezi.com/get-started/changelog#09/10/2026

Faster compilation and checkpoint reliability

Unity recompiles with the Bezi plugin are faster and use less CPU, checkpoint undo is more reliable, plus fixes for plan mode, @ mentions, and page deletion.

https://docs.bezi.com/get-started/changelog#09/01/2026

Custom Actions and Package Manager support

Custom Actions let you give Bezi specialized C# functionality beyond the built-in Actions, Bezi now works with Package Manager, and the 10-call-per-workflow limit on MCPs is removed, along with page duplication and transfer between workspaces.

https://docs.bezi.com/get-started/changelog#08/25/2026

Recent highlights

Recent highlights

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